![star wars empire at war clone wars mod cloning facilities star wars empire at war clone wars mod cloning facilities](https://sacredicon.files.wordpress.com/2019/02/shaak-ti-e1550526868812.jpeg)
- Star wars empire at war clone wars mod cloning facilities upgrade#
- Star wars empire at war clone wars mod cloning facilities full#
![star wars empire at war clone wars mod cloning facilities star wars empire at war clone wars mod cloning facilities](https://sarahscoop.com/wp-content/uploads/2021/08/Star_Wars_Howzer.jpg)
Map DescriptionThe Star Wars universe has been recreated in amazing detail by Sum_aar_Jam, based on the Star Wars Essential Atlas.
Star wars empire at war clone wars mod cloning facilities upgrade#
This is nothing but an upgrade on the faction-specific starting government, however is normally only available at the end of the tech tree.Īs of 0.9, the Rebel Alliance and the Galactic Empire have animated leaderheads. Finally, Affiliations allow the 'final government', the more superior government type that the faction aches to be. Some Affiliations also have a unique resource (or two) - sith affiliation allows slaves and hypermatter to be found on planets. For example, the Sith Affiliation allows construction of the 'Sith Temple' (which improves production), and the 'Death Star Project' wonder. Faction starting governments are also enabled by the faction-specific tech, meaning no two factions start under the same government.Īffiliation techs allow the construction of a city improvement, and a great wonder. For instance, the 'Affiliation: Jedi' is shared between the Republic and the Rebel Alliance, however the Republic alone have the 'Faction: Republic' tech.įaction techs allow construction of a faction-specific small wonder, which produces the faction's most powerful unit and supplies faction-wide bonuses, and two 'unit factory' small wonders, which produce less powerful units. Factions start in government, with increased money.Īs of release 0.9, there are four factions: The Galactic Empire, the Galactic Republic, the Rebel Alliance and the Confederacy of Independant Systems.Įach faction has an affiliation and faction-specific tech. Now it is possible to keep populace happy despite war. * CW: Corruption halved in difficulty screen. Intelligence agency moved to era 1, affiliation wonders given unique techs at end of tree. * CW: reduced Nal Hutta starting population to 1 * CW: changed the way unit wonders work - since wonder chains do not work, now there are two of each wonders, with higher unit creation rate.
![star wars empire at war clone wars mod cloning facilities star wars empire at war clone wars mod cloning facilities](https://i.pinimg.com/originals/55/93/dc/5593dc41bf9cd3b30fc00cfd84cacfe2.jpg)
* G/CW: Increased terrain values, increasing commerce * CW: Changed Republic starting units to better represent starting military strength * CW: Hutts can now build Interceptor Frigates at start * CW: Made deep space impassable, improved hyperlanes. * GCW: Changed leader to Tagge (working flic file) * Fixed starting crash (music files incorrectly named) Diplomacy.txt / Script.txt / labels.txt / cityview.txt all need to be tweaked to be more star-wars-y.Īs ever, just copy it into your Civilization III/Conquests/Scenarios/ directory. The interface itself is sometimes hard to read off of, and the landmark terrain needs a bit of contrast levelling. They still show up tho, so its not too much of a biggy. I know that in the city screen view, the luxury icons show up wrong. I might just change it to faction-specific icons - is it really that important? But for now, just don't click on the spaceship screen (press escape to get out of it). If anyone works out why, I'd be delighted to know. for some reason the spaceship graphics do not work 100%. The imperial ones i tried to create look ghastly. I acknowledge that this scenario is not 100%, and here is a list of things I know need to be completed before it becomes v1.0:
Star wars empire at war clone wars mod cloning facilities full#
These two factions have very little presence in the EU, however as the Thrawn's Revenge modteam produce new models, new possibilities for creating full factions become available. Two pirate factions, with a very similarly planned unit tree, several units for these two factions are already available.
![star wars empire at war clone wars mod cloning facilities star wars empire at war clone wars mod cloning facilities](https://media.moddb.com/images/members/1/367/366983/profile/Screenshot_2018-12-02_20.22.47.png)
Although the units have not been made for Civ III yet, these unit renders (done by myself) are next in line for unit creation. Chiss unit icons can be found in the Art/Civilopedia/Icons/Units folder.